What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. If spell damage gear is not available (a possibility given the itemization), wear gear with str/hit/crit/agi. The only reason I can think of is. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. Monsters are often resistance to "Bludgeoning, piercing and slashing from nonmagical weapons". Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. Do note for any build that (at least. If you're wielding a dagger, put flametongue weapon on it. Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp. Properties. Stacking it on top of a weapon that itself is roughly in the same ballpark makes the weapon exponentially more powerful because it erases its one drawback. Wizard. The hydra can hold its breath for 1 hour. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Each has a weight of 40%. From Dungeon Master's Guide, page 170. [1] Flametongue Weapon is a shaman temporary weapon imbue that causes melee attacks to deal additional fire damage, available at level 7. cynicalredgiant. Whisper is a legendary dagger and one of the Vestiges of Divergence. common weapon xge. In the official material, everything in the list of magic items is a magical weapon, everything on the PHB list of weapons is mundane. This is in contrast to 4e, which specifically says that the "W" of a weapon is equal to its total damage, so that "2W" would mean twice the number of dice. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. The dagger is a +1 weapon, applied to attack and damage rolls. The wielder then gets ten. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. A common complaint about recent D&D is the gulf of power and utility that opens up between the warrior and the mage. DMG p170. He is played by Liam O'Brien. You create a bladerlike beam that you can wield as if it were a dagger. The flames last until you use a bonus action to. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. This magically enchanted weapon contains the fury of the storm. Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Another fun option would be some sort of inverted exploding die system. Last updated on: October 16, 2023 10:48 PM. The flames last until you use a bonus. Speaking the command word again extinguishes the light. A fighter with at least two attacks and action surge is just a terrifying amount of consistent DPS. 2. Frost Brand. Lost Laboratory of Kwalish. Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Flametongue weapons are best with the potential to land a lot of hits. Small creatures have disadvantage on attack rolls with heavy weapons. Light: Dagger: 2 gp: 1d4 piercing: 1 lb. Flame Tongue. We would like to show you a description here but the site won’t allow us. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. Enlarge: While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks) Reduce: While reduced, the duergar is Tiny, reduces its weapon damage to 1. Fighters are a great example of “opt-in complexity” in DnD 5e. These flames shed bright light in a 40-foot. Flametongue weapons are best with the potential to land a lot of hits. Weapon (scimitar), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. [Spoilers C1] Flametongue dagger . It nullifies its enemies' defense to inflict immense damage, and it can attack over an impressive range of 1-3 tiles. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. You can use this ability 3 times a day. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. To better explain: You hit with the flametongue: it does 1d6. More details on the Flame Tongue Greatsword can be found at Flame Tongue Greatsword Details Detect Magic Aura. Originally Posted by Player's Handbook, page 107. The Bloodaxe grants the wielder a +2. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Frenzy (1/Day). These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Vax. ASIs: Elven Accuracy (Cha +1), Great Weapon Master (in this order). This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from. While the sword is electrified, it deals an extra 2d6 (3d6) lightning damage to any target it hits (and the creature makes a DC x constitution saving through if false it. This is a +1 flaming burst longsword (+1d6 points of fire damage with each hit, +1d10 points of bonus fire damage on a critical). The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. The assassin makes two shortsword attacks. Flame Tongue Dagger +1. Frost brand is a wpn. But under Flame Tongue (DMG p170) it is a modifier for "any sword" and doesn't have a specific base sword. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. Rapier and dagger is better than two rapiers because the dagger gives you a way to threaten opponents who step in past your guard, two rapiers leaves you more or less equally vulnerable. dagger, shortsword, scimitar, rapier, or longsword Ritual Dagger : Uncommon dagger: Roaring Kanabo : rare greatclub: Robot Companion : Rope Blade : Rare Any sword. 63 (for your regular non advantage attack) bumping damage to 17. The Belt of Dwarvenkind is an item owned by Grog Strongjaw. -4. Superior Pact Weapon (UA only) states:If you choose flametongue as your pact weapon, when you summon it, lose the ability to change its form. Each scimitar is a masterpiece, and as a result the. The relevant text for this: Improved Pact Weapon: In addition, the weapon gains a +1 bonus to its attack and damage rolls,. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. You can use your action to create a pact weapon in your empty hand. Damage. An easy guide to the Rare Weapon, its price, and its magic aura when seen through the Detect Magic spell. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. ago. For example, if you score a critical hit with a dagger, roll 2d4 for. If you're using flametongue weapon, wear gear with spell damage. Damage. Cloak of Elvenkind. You touch a creature and stimulate its natural healing ability. 32. A Flame Tongue sword is a magic item that requires attunement. It’s about the illumination. Choose what you like more. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. Adamantine Armor. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. Thus feature 1 only. Forged with a mercurial metal pulled from the Far Realm, light dances and shifts across this curved. Cost. @JeremyECrawford Does light from a magic weapon’s characteristics (not via a spell) count as magical that can. Flame Tongue Greatsword. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Out of the Abyss. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Damage. Then make the item memorable. Flame Tongue Longsword. For example, you could reduce the bonus to your attack and damage rolls. When you attack with the weapon, you are essentially making two dagger attacks for every attack you make. These flames shed bright light in. Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. A regular +2 weapon does do best for a GWM, but if you prefer S&B, a flametongue longsword is where it's at. 3d8 radiant. -10. If the weapon does not have the heavy property, it gains both the light and finesse properties. So less than 3500gp, but not a huge difference. Multiattack. 17+ AC is better for +2 Greatsword. 260. As a bonus action, the guard can wreath one melee weapon it is wielding in flame. So let's say you're wielding a dagger and you cast zephyr strike. A Tome of Battle. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. Flame Tongue Longsword. Type: Simple Melee Weapon Cost: 5 sp Weight: 2 lbs. D&D 5e/Next. Weapons (PHB, page 146 (emphasis mine)). Every weapon is classified as either melee or ranged. The biggest threat to game balance is the threat of breaking bounded accuracy if you start throwing around enchanted masterwork weapons. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. Description. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. When you draw this weapon, you can extinguish. Is flametongue a +1? The Flametongue is a level 1. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. When you draw this weapon, you can. I had to input all of these by hand to. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Frost Brand. #CriticalRole”Deathwalker's Ward is a set of studded leather armor, one of the Vestiges of the Divergence created for the Champion of the Raven Queen. At some point Percy had two of the barrels enchanted to shoot magical bullets: one with a fire enchantment and one with ice. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. The Bloodaxe is made from a dark, rust-colored metal. At level 3, the Kensei gets 4 distinct bonuses. After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Flametounge, sun blade, vorpal (scimitar) frostbrand, defender, dancing, warning, wounding, scimitar of speed. A low-level item that's often overlooked is a Headband of Intellect. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Fighter (2h): A fighter using a greatsword. , one target. This weapon requires two hands to use. If you want. Equipping magic items that can enhance your dagger damage, such as the Dagger of Venom or Flametongue Dagger. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. ★ Latest Banner - New Heroes (Attuned Nino & Ginnungagap) ☆ New Units - Ginnungagap, Isadora, Harken, Attuned Nino, Wil. If it is not, then you do not get sneak attack. Swords and Staffs get a huge bias in their favour. Its head is graven with the Dwarvish runes for "orc," but the. When you use one of these D&D weapons and perform an attack action, you get a bonus action. Name. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. A dagger of life-stealing is a weapon which can steal some of the life force of those it wounds, and transfer that life force back to the wielder. The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Flame Tongue. If a level 5 monk is making 4 weapon attacks a round, well, that's the Fighter's capstone feature. . You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. Weight. How Great Weapon Fighting works is that it lets the player who has the GWF fighting style and is using a melee weapon two-handed can reroll all of the damage associated with that weapon. 5E monster hit point totals are just not designed to handle it. ). The Reduce feature of the Mind Master has ever so slightly different language to the other Duergar's Enlarge feature. A halberd or a glaive. You can also speak its command word (no action) to illuminate it as if targeted by the light spell. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. ;Market Price: 18,315 gp Back to Main Page → 3e Open Game Content → System. Extremely Heavy. Properties. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. But no, there is no innate weapon scaling in 5e. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Ghost Wolf-Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. Velrei. With very high accuracy and/or crit chance, this gap can outweigh +1 to hit. Underfrick. That raw damage output is then multiplied with the expected to-hit chance for the share of attacks that actually, connect. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Two-Handed. Hello, on the effect page you reference, under items is an effect for flametongue. Longbow. 173. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. You can use an action to cause thick, black poison to coat the blade. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. These flames shed bright light. Body part, lock of hair, bit of nail, or the like. You can use your action to make a melee spell attack with the fiery blade. Hahaha! 1. Bracers of Archery. Hit:. Flame Tongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Properties. Some examples include: Dagger of Venom: This magic item deals an extra 2d10 poison damage on a hit. It has three other properties as well, detailed below. And if you're already capped on ASIs, then your proficiency is generally high enough that GWM will provide a larger damage increase in general, and a huge damage increase against low AC targets. The newest PTR patch notes say that FT spell power will scale with weapon speed. Type: Martial Melee Weapon Cost: 10 gp Weight: 10 lbs. The 2d6 damage is multiplied on critical hits, too, and since barbarians score critical hits. Savage Attacker feat & Flametongue interaction. Rogue may be tempted to Hide/Disengage/Dash. There's actually a (slight) difference between the Spear and Trident. Assuming your attacks hit, the flame tongue gives 4d6 extra damage on each of your turns, whilst the bleeder does (1d4+2)*2 IF you attack two creatures and they both fail. Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Then roll another d20. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. Flaming Weapon (Recharges after a Short or Long Rest). That means that a magical weapon hitting them does full damage and is not resisted. You are proficient with it while you wield it. Type: Simple Ranged Weapon Cost: 25 gp Weight: 2 lbs. Simple Weapons. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. A couple of interesting comments drew my attention to that taking the Great Weapon Mastery feat at 4 (vs. #shorts #dnd #dnd5e #dungeonsanddragonswhat is a Flame Tongue weapon in dungeons and dragons----- Follow Me On -----Patreon: considering the fact that a flametongue weapon is considered rare, I would probably put the whip North of 100gp. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Notes: Communication, Headwear. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. Two raven feathers are linked to its pommel as a memento of its former bearer. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. , one target. 6 damage on average, a 17% increase. $endgroup$ – Raj. 3. Official weapons either have a +X to hit and damage, or no bonus, like a Flametongue weapon. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. Weapon (greatsword), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. Bowl of Commanding Water Elementals. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. Both damage rolls increase by 1d8 at the 11th level (2d8 and 3d8) and again at the 17th level (3d8 and 4d8). for Serpent's Fang for example, id find a weapon that is "close" in effect and base it off that. Basic Rules, pg. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp (check with. The ray deals 4d6 points of fire damage on a successful hit. If I understand correctly, that effect will apply to any weapon the bearer uses, not just the flametongue. Take it off your bars. 1. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. A longsword generally does 1d8 or 1d10. These flames shed bright light in a 40-foot radius and dim light for an additional 40 fee Contribute. However, there does not seem to be a specific value attached to the armor for that rarity. 5, but change the rules so that a weapon can get a special ability without the minimum +1 requisite. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. The blade is similar in size and shape to a scimitar, and it lasts for the duration. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they. So it could be a shortword or rapier with finesse. That one is pure DM territory. Infernal Machine Rebuild sends players racing through time & space to collect ancient artifacts. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. Bracers of Defense. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit. More details on the Flame Tongue Longsword can be found at Flame Tongue Longsword Details Detect Magic Aura. Hahaha! 1. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. ago. There was a time, before the publishing of the First Edition, when having the best magic weapons be sword-only had a reason to be (magic swords were basically the Fighting Man's defining class feature and the closest thing to attempting to balance the class against. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. This creates a dagger capable of trapping blades securely and easily. Naturally, items that are good and do not require attunement will be given greater consideration. (4d6+15)×40%=11. A flame tongue was a rare type of magical sword with a burning blade. Sneak attack, however is only granted if Flametongue is a Finesse weapon. Shortsword. The wielder then gets ten temporary hit points. And the remaining 5% comes from the item’s category. Rapier. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. Flametongue Weapon in the TCG. It gives much less average damage than an ASI. Create a Page. Since you've mentioned it a few times and OP focused on other points, Flametongue is classified as "any sword". Boots of the Winterlands. Martial Ranged. If two wielders of the same type of sword, lets say Longsword, battle then the Frost Brand user would obviously win because half dmg from fire. /60 ft. As a direct result of the hit, sneak attack damage is dealt. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Proficiency with a lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. Possession or garment. A monk's unarmed strike is considered a weapon, and. Attunement limits players from stacking ridiculously powerful items that would otherwise overpower them if they could use them all at once. A +3 weapon is the boring baseline for tier 3-4. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it. Flame Tongue. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. Enter the type of damage. Boots of Striding and Springing. It is one of the mystical artifacts known as the Vestiges of the Divergence. This thread is about me wanting to make a weapon enchantment that does lightning damage, similar to Flame Tongue and Frost Brand. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Flametongue is an example of a specific>general rule. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Estimated Value (Sane Cost Guide): 5,000 gp. A halberd or a glaive. Defender. I have to chime in on what another mentioned earlier, damage rarity. Dragon scale mail is made of the scales of one kind of dragon. While the sword is ablaze, it deals an extra 2d6 fire damage to any. The Flame Tongue would give you that option for fire damage on Sneak Attack if you extrapolate this ruling on Hunters Mark to Sneak Attack. Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. To post a comment, please login or register a new account. The rod has properties associated with six different buttons that are set in a row along the haft. When swung, it will create and illusion of itself so the target may think it will be hit moments before or moments after it actually strikes, and seems to almost ring in the. The color code below has been implemented to help you identify, at a glance, how good the Savage Attacker 5e feat is for a specific class/subclass. Class: of course Hexblade Warlock, Pact of the Blade. It is magical light because it is being produced by a magical weapon. Giant in. The Bloodaxe is made from a dark, rust-colored metal. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. It only provides the effect of turning critical hits into normal hits. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from good creatures and not having. Flametongue gives you +2d6 fire damage and sheds 40/80 feet of light, Maces of Dispruption deal extra 2d6 damage to undead and any with less than 25HP must wis save or cease to exist. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. You'd probably want to stick with a weapon that does bludgeoning damage to make things easier. RAW question, Improved Pack Weapon. What was lost in exchange, was a solid 15% chance on every attack of ruining someone's day. Still, double rapiers were used occasionally, so I guess they can't be completely terrible. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. Scorching Ray doesn’t and in 5e if something isn’t in the rules then it doesn’t happen. Each scimitar is a masterpiece, and as a result the. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10.